So, my biggest concern is finding a fun and effective win condition. My previous attempt at an Abzan lands deck had it easy in this regard since our win cons were in the command zone, but that in and of itself can be problematic since it's sort of telegraphed. Sure, Field of the Dead is a dumb Magic card, and since we're going to be running Thespian's Stage Dark Depths is an easy include, but those generally aren't enough to consistently win games. All that said, I can tell you from experience that these sorts of decks often have problems closing out games. ![]() Attack as necessary to draw cards, recur those lands with Crucible of Worlds, rinse and repeat. Jam all the best two mana ramp spells in to deploy our girl and frog on turn 3, poop out a bunch of lands, slow down your opponents, and protect yourself. I will state the obvious right away: this deck isn't going to win any awards for originality. They done did it, and they can't undone it, so here we are. Ramp, disruption, card advantage, and a potent blocker all in one card? What were they thinking? I don't care. Thalia and The Gitrog Monster check virtually every box I wanted and then some. See, back in my day, Abzan was simply called Junk, because it was just a bunch of good junk jammed together, like some kind of Frankendeck. Today, that disappointment ends, because we have the dumb, generic value commander I've always wanted. ![]() Release after release I was met with disappointment after disappointment. For years I waited in vain for an Abzan commander that spoke to me.
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